Electric Chalk

Because everyone learns from everyone else
October 28, 2008

Gaming in Education

Gaming, comment, informal learning - By: Chris
Tags: ,

This was an interesting news story this week. Compared to the 1970’s the nature of learning has changed. Kids are now better at regurgitating facts but less good at problem-solving. You could argue this is down to a culture of “teaching to the test” that has grown with SATs and the National Curriculum. 

I’m not being controversial to say that the ability to solve complex problems is much more valuable to a knowledge-based economy/society than knowing a list of facts. Plus it makes for a more fulfilling learning experience.

Now let me relate this to an office conversation we just had about gaming in eductaion.

I’m ambivalent about using games in education. We were part of trial a while back with Immersive Education, testing their new Mission Maker software. It allows children and teachers to create interactive 3d games to explore the method of game design, logical planning etc.

On the whole, a good piece of software but enthusiasm in our schools was not great so we didn’t continue withe the package.

Just too darn complicated for most cross-curricular purposes. 

The aim was also to use it to create learning materials but as an entertaining learning experience you would be competing with the likes of Halo, Quake, Half-Life and the like. The commercial stuff is just soooo far ahead of anything that could be produced for educational purposes in terms of gameplay, narrative and even learning experience (I’m coming on to this…). We did investigate a science game that was a mod (modification) of the Half-Life game. You’re naturally going to compare it to the quality of the original game and it doesn’t come out of it well. 

I think the real power in gaming in education comes from the opportunity for informal learning. You might want to argue that there’s not much educational merit in playing Fable 2 for 4 hours a night or the moot point whether you as a teacher should be encouraging playing violent video games. But there is usually some form of problem solving and strategic thinking involved parallel to blasting seven levels of crap out of zombies. Plus, your students will be playing them anyway!

The trick is to help students to tease out the learning from the experience, help them relate it to situations in the real world. Eventually this will help them grow into autonomous learners. 

And gaming is changing. Traditional shoot-em ups trace their lineage to a time when gamers were almost exclusively male teenagers. The demographic is much more balanced now so there are many more titles that require a larger portion of your brain to succeed.

Sims is a great example although a little retro now.

Spore has created a lot of buzz recently with it’s emphasis on biology, evolution and society.

If you want to go back even further in time check out what Tim Rylands at Chew Magna school has been doing, using the Myst series of interactive puzzlers to enhance children’s descriptive writing skills.

Call of Duty can give a way in to talking about the reality of WW2.

Or look at the Half-Life 2 series of games as a way of exploring dictatorship and oppression in society.

My own personal favourite, though is Portal, a dimension-bending problem solving, first person actioner. It doesn’t require you to kill anyone and it has the blackest sense of humour I’ve ever come across in a game.

If all else fails, try using Grand Theft Auto as a way of examining crime and morality.

In summary, don’t think about a top down approach where the school provides a learning resource and directs students to an outcome. Use what resources the students already have to explore the process of learning and meta-cognition.

 

PS Apologies if the links to the games sites are block by your ISP at school!

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October 9, 2008

Handheld Learning Conference on the horizon

comment, informal learning, mobile learning - By: Chris
Tags: , , ,

Mobile and handheld learning has been a hot topic of conversation at coffee time of late. We really love the Mediascape application that’s been around for a while now and have run several very successful projects with it in the classroom.

The basic idea is that students create a living map which is then downloaded onto a mobile device running windows and GPS. When the user walks around the location of the map they enter hotspots defined in the classroom which trigger simple bits of media to show on the mobile devices screen. Check the website for a better description.

With a bit of imagination the possibilities are endless.

The disappointment we’ve had is finding a mobile device that will work reliably in the field. We had bought a batch of Siemens Fujitsu EDA’s which were supposed to be the business but actually turned out to be a bit of a disaster. The GPS was unreliable and setting the devices up was time-consuming and erratic. Camera and sound quality are poor too. They were discontinued not long after release.

So, we’ve been searching for a decent device for a while now withe the basic spec of:

  • reliable GPS (gets a quick, accurate fix and holds it for more than a gnat’s breath)
  • reasonably tough
  • bright, biggish screen
  • wireless
  • decent camera for taking stills and video
It’s really only the iPhone that fits the bill but at the moment Mediascape won’t run on it’s operating system. See Chris Deering’s article here for an interesting view on the iPhone in education.
 
Another conclusion we reached was whether the traditional approach for mobile learning was all that effective: by a class set of devices, dish them out and teach the kids to use them.
 
PDA devices are pretty rubbish if you want to do basic ICT stuff like text input, spreadsheets etc. This can be done much better on the new breed of mini-laptops from the likes of ASUS or Advent. But that is still the old, top-down model.
 
Just about all kids at KS3 level have mobiles and they are getting more complex by the month (see iPhone). Why not make the relationship with the technology more informal? Get the kids to use their own phones as media collection devices so when they come across stuff in the real world maybe take a snapshot of it, video it, record a voice memo and then upload it to the learning platform using mobile internet. How might you use an application like Twitter on a field trip for example?
 
Schools tend to ban mobiles on site as a distraction and barrier to good class management so there seems to be a bit of a taboo against using them for school purposes.
 
Much of the chatter surrounding next week’s Handheld Learning conference is about using this ubiquitous but underused technology. 
 
If you’ve been to the conference let us know what you learnt…
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